![]() ![]() \Flight Simulator 9\Scenery\Namw\Scenery. ![]() I have changed the Default AP915160.BGL from I have try to make the Change in FS9 from S07 to KBDN. Is there other complier that works? How did Microsoft manage to compile it in the first place? I later discovered that things like generic building and fuel trigger are gone. However using this method, the compiled BGL file size in significantly smaller. But when I used BglComp.exe from 'SDK\Environment Kit\BGL Compiler SDK' the compilation was a success. I opened the XML file find S07 (thankfully there is only 1) and replaced it with KBDN.īut here the problem: When I used bglcomp.exe from 'SDK\BGL Compiler SDK' to compile it back to BGL I received errors and compilation failed. I used Bgl2Xml GUI to decompile APX15160.bgl (the default file where S07 lies) into a XML file. The underlying connection was closed: The connection was closed unexpectedly."ĭuring this process I thought about another method. I receive this message: "Failed to read Updater File Airport Design Editor. Just a side track - I am not able to update ADE from v1.20 to v1.30. However do you have a way to delete these waypoints as I'm seeing duplicate waypoints in FSX? Will building exclusion rectangles solve this problem?Īlso is there a way to ckeck to see if my AI Traffic is routed to use S07? What will happen if they are using S07 when there is nothing left but the ARP. Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.Īs stated in the manual, terminal waypoint cannot be deleted.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy. Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. ![]()
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